BedlingtonStation PrimarySchool

  • Art
  • Computing
  • Design Technology
  • English
  • Maths
  • Geography
  • History
  • Music
  • PE
  • PSHE
  • Science
  • RE
  • LTP

SKILLS

CURRICULUM

COMPUTER SCIENCE

SKILLS

CURRICULUM

INFORMATION, COMMUNICATION TECHNOLOGY

SKILLS

CURRICULUM

DIGITAL LITERACY

BSPS Progression Map: Computing

Early YearsFoundation Stage -Development Matters

3 & 4 Year Olds

Reception

 

Remember rules without needing an adult to remind them. (Personal Social and Emotional Development)

Show resilience and perseverance in the face of a challenge. (Personal Social and Emotional Development)

Know and talk about the different factors that support their overall health and wellbeing: - sensible amounts of ‘screen time’. (Personal Social and Emotional Development)

 

Match their developing physical skills to tasks and activities in the setting. (Physical Development)

Develop their small motor skills so that they can use a range of tools competently, safely and confidently. (Physical Development)

Explore, use and refine a variety of artistic effects to express their ideas and feelings. (Physical Development)

 

Explore how things work. (Understanding the World)

 

 

Early Learning Goals

Be confident to try new activities and show independence, resilience and perseverance in the face of challenge. Explain the reasons for rules, know right from wrong and try to behave accordingly. (Personal, Social and Emotional Development - Managing Self)

Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function. (Expressive Arts and Design - Creating with Materials)

Year 1

Year 2

understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

create and debug simple programs

use logical reasoning to predict the behaviour of simple programs

 

Sort items both offline and on a computer.

Follow a set of instructions (an algorithm) both offline and on a computer.

Create a simple algorithm, and know that these instructions must be precise.

Correct errors in an algorithm or program and know that this is called ‘debugging’

Use directional keys to move an avatar forwards, backwards, left and right

Draw symbols to represent an algorithm.

Use code blocks (event, object and action) to create a simple algorithm.

Run the program that they have made.

Make changes to the program they have made.

SKILLS

CURRICULUM

COMPUTER SCIENCE

Year 3

Year 5

Year 4

Year 6

SKILLS

CURRICULUM

INFORMATION, COMMUNICATION TECHNOLOGY

SKILLS

CURRICULUM

DIGITAL LITERACY

Log onto a device navigate to appropriate apps/programs

Save work in Purple Mash and open that work again

Collect data according to set criteria

Create a simple pictogram using collected data.

Explain the difference between a traditional book and an e-book

Use drawing tools to create a picture on a page

Add text to a page.

Change the font size and style of text.

Create and play a simple animation.

Add sound (voice and music) to a page.

Show an understanding of what technology means.

Consider the types of technology used in school and out of school.

Use technology in school safely.

Explain that an algorithm is a set of instructions and describe an algorithm they have created.Read blocks of code and predict what will happen when it is run.

Create a program that uses a timer-after command and explain what this does.

Create a program that includes different object types.

Modify the properties of an object.

Use events in their program to make objects move.

Create a program that includes a button object and explain what the button does.

Use a drawing program to create digital art based on different styles

Create digital art that uses repeating patterns.

Understand that pictograms cannot be used to answer complex questions.

Understand what is meant by a binary tree and that responses are limited to ‘yes’ and ‘no’.

Design a binary tree to sort pictures of children.

Know what is meant by a database.

Use a database to answer simple and more complex search questions.

Use different sounds to create a tune

Speed up and slow down tunes and explore what happens when sounds are moved

Create two tunes which depict two feelings

Change the volume of the background sounds.

Understand that digital content can be represented in many forms

Create a quiz about a story.

Add clipart and photos to a document

Makes choices about how to present their own ideas.

Explain that Email is a form of digital communication

Open and send an email using 2respond.

Discuss their own experiences with email

Explain what is meant by a digital footprint

Give examples of what they would not want to be in their digital footprint

Recall key words related to the Internet and searching

Identify the basic parts of a search engine page.

Search the internet for answers to a quiz

Create a leaflet to show what they know about Internet searching.

use technology purposefully to create, organise, store, manipulate and retrieve digital content

recognise common uses of information technology beyond school

 

use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

use sequence, selection, and repetition in programs; work with variables and various forms of input and output

use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

 

Read and explain a flowchart.

Use a flowchart to create a computer program that uses click events, timers.

Create a program that uses timer-after and timer-every commands.

Use the repeat command with an object and create a computer program that includes a repeat command.

Run, test and debug their programs.

Use the properties table to set the properties of objects

Plan a scene and code before creating a program.

Make several different things happen in a program.

Use YES/NO questions effectively and start to use ‘or more and ‘or less’ in their questioning.

Explain what a branching database is and contribute to class examples.

Create a branching database and use appropriate images

Use and debug their own and others branching databases.

Explain that a computer simulation can represent real and imaginary situations.

Give suggestions of advantages and problems with simulations.

Explore a simulation, try out different options and test predictions.
Evaluate simulations by comparing them with real life situations and considering their usefulness.

Create tables, charts and graphs on a spreadsheet.

Use ‘more than’, ‘less than’ and ‘equals’ tools to compare numbers and work out calculations.

Use the ‘spin’ tool to count through times tables.

Understand cells and find specified locations in a spreadsheet.

Produce graphs from given data.

Present the results of an investigation in a range of graphical formats

Use the sort option to make analysis of data easier.

Explain what makes a good password and why it important to keep a password safe

Understand the different ways that they internet can help us to communicate.

Use the internet to present clear and appropriate messages.

Understand that some information on websites may not be accurate or true.

Start to understand how to search the internet and to think critically about the results

Create their own ‘spoof’ website

Identify some of the emotional effects of playing or watching inappropriate content or games.

Relate cyberbullying to bullying in the real world and have strategies for dealing with online bullying including screenshot and reporting

Stay safe when using email and develop some written rules.

Attach work to an email

Understand what CC means and how to use it.

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understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 

use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Create a scene using a background and objects.

Plan an algorithm and program it.

Create a program that depicts and IF statement.

Make use of X and Y properties of objects in their coding.Read code that includes IF/ELSE and explain how it works.

Create a program that includes an IF/ELSE statement.

Explain what a variable is in programming.

Create and use variables when programming.

Follow simple instructions to create a shape on paper

Create simple shapes in a Logo program

Follow logo code to predict the outcome.

Create logo shapes using the repeat command

Use the procedure features in a Logo program.

Create complex designs in a Logo.

Name the different parts of a computer

Explain the function of the different parts of a computer.

Use searches to answer a series of questions.

Create a simple rhythm using music software.

Create a simple melodic pattern using music software.

Use a variety of notes and experiment with pitch.

Explore and understand how music is created.

Experiment with pitch, rhythm and melody to create a piece of music

Present writing digitally and can format text (font, size and style) to fit the purpose and audience.

Use a simulated scenario to produce a news report.

Use mind mapping to organise ideas.

Assess their texts using set criteria to judge their suitability for the intended audience.

Explain that security symbols such as a padlock protect their identity online
Explain the meaning of the term ‘phishing’ and are aware of scam websites.

Explain what a digital footprint is and what is meant by identify theft

Identify the possible risks of installing free and paid software.

Explain that malware is software is designed to disrupt, damage, or gain access to a computer.

Explain what a computer virus is.

Determine whether what they are doing online is infringing another’s copyright

Explain the difference between researching and copying.

Talk about the need for citing sources that they have used.

Recognise the need to find a balance between active and digital activities.

Give reasons for limiting screen time.

Analyse the contents of a web page for clues about the credibility of the information.

Use simplified code to make their programming more efficient.

Use variables in their code.

Plan an algorithm to model a sequence, for example, traffic lights

Break tasks down into smaller achievable steps

Create a program that represents a physical system.

Create and use functions in their code to make their programming more efficient.

Create and use strings in programming.

Set/change variables values

Review and analyse a computer game.

Design a setting for a computer game.

Create a game that involves a character moving around an environment and scoring points

Select appropriate options to maximise the playability of the games

Write information and instructions for their games so that others can play it.

Evaluate their own and their peers’ games to help improve their design for the future.

Explain what 3D modelling is and how it gives different views of an object

Use 3D modelling to alter the shape of a vehicle while maintaining its form.

Explore how to edit a polygon to design a 3D model with a purpose

Refine a design to prepare for printing.

Print a 2D net and use to create a 3D model.

Discuss and explore the possibilities of 3D printing.

Combine images to create stop-motion animation.

Use video editing software to create information video combining video, images, titles, and voiceovers.

Think critically about the information they share online both about themselves and others

Explain who to tell if they are upset about something that happens online.

Use the SMART rules as a source of guidance when online.

Understand the need for good passwords

Understand that images can be manipulated and these manipulated images can be hurtful

Cite all sources when researching and explain the importance of this

Consider internet searches to increase reliability

Explain the advantages and disadvantages of different forms of communication and when it is appropriate to use each.

Plan a program that includes a timer and a score.

Follow their instructions to create a program and debug the program when things do not go as expected.

Create a program that makes use of functions and explain how their code executes when the program is run.

Follow flowcharts to create and debug code.

Create flowcharts for procedures

Create code that take text inputs from the user and attribute variables to user inputs.

Understand how the code for a text adventure works

Plan a text adventure and create, test and debug using the plan.

Split their text adventure into appropriate sections to facilitate creating it

Create a text-based adventure based on a map

Use coding concepts of functions, two-way selection (if/else statements) and repletion to code their game

Make logical attempts to debug their code when it does not work correctly.

Explain the difference between the World Wide Web and the internet

Explain what a network is and have some understanding of the different types of network. Researched and discussed Tim Berners-Lee and considered his impact on modern life.

Describe changes in technology in their life lifetime and the lifetime of their teacher/another adult.

Plan quizzes based on topics that consider the audiences ability level and interests.

Make and share quizzes with their peers.

Give feedback about somebody else quiz and respond to feedback given about their own work.

Create a spreadsheets to answer questions related to probability•    Effectively use copy, paste and count

Use the formula wizard to create formulae

Use a spreadsheet to model a real-life situation and come up with solutions that can be applied to real life.

Use video editing software to create information video combining video, images, titles, and voiceovers..

Explain what the main risks associated with online activities are including sharing locations and personal details, spoof websites, phishing, scam emails

Use the SMART rules effectively and know where to go for help.

Understand that what they share can have an impact on them and others in the long term.

Recognise the need to find a balance between being active and digital activities

Give reasons for limiting screen time.

Discuss and debate the positive and negative aspects of technology.

Check search results for reliability by checking other sources

Be critical of websites and the information they present.

Effectively cite the sources of information when carrying out research.

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